Poopman
Prototype project made as part of Individual Software Process class.
This is a Pacman-clone, made to test out various game systems. The blobs each have different logic like the real Pacman ghosts. There's no game over screen - if you get caught they just follow you around. There's also no reward for winning
- Red: Pathfind to your location
- Green: Pathfind to the tile in front of you (where front is defined as direction of movement)
This doesn't actually works well in gameplay. I think it is a testament to how the original Pacman was an achievement in video games.
This game also prototype the tiling & map system, collision system. The map wraparounds which creates unsolved problems to AI systems.
Controls
- Arrow keys to move